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Normal Mask
Assets » Material Editor » Masks » Normal Mask
A mask based on the face normal Parameters ▼ MASK ACTIVATION X+: Positive X axis mask activation X-: Negative X axis mask activation Y+: Positive Y axis mask activation Y-: Negative Y axis mask activation Z+: Positive Z axis mask activation Z-: Negative Z axis…
Moss Normal
Assets » Material Editor » Smart Modules » Moss Normal
Adds moss with Normal based mask Parameters ▼ MASK Distance: Mask distance Blend: Mask Blending Fixed/Dynamic: Switch between the mask being based in the object’s orientation and one based in the world’s orientation. Strength: Mask Strength ▼ MASK…
Dust Normal
Assets » Material Editor » Smart Modules » Dust Normal
Adds dust with Normal based mask Parameters ▼ MASK Distance: Mask distance Blend: Mask Blending Fixed/Dynamic: Switch between the mask being based in the object’s orientation and one based in the world’s orientation. Strength: Mask Strength ▼…
Dirt Normal
Assets » Material Editor » Smart Modules » Dirt Normal
Adds dirt with Normal based mask Parameters ▼ MASK Distance: Mask distance Blend: Mask Blending Fixed/Dynamic: Switch between the mask being based in the object’s orientation and one based in the world’s orientation. Strength: Mask Strength ▼…
How to Bake Materials
Using Materials (Blender v4.0+) » How to Bake Materials
About the Baking Tool The UI Baking a Material If you have an older version of Sanctus Library: Baking Materials in Sanctus Library 3.0 and older
Materials
Assets » Materials
Buildings Doodles Effects Emission Experimental Fabrics Food Glass Metals Others Ropes and Cables Stones Stylized Synthetics Toon Water Wood
Rusty Metal NORMAL
Assets » Materials » Metals » Rusty Metal NORMAL
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL- Color: Metal Color Roughness: Metal Roughness Detail Scale: Metal Detail…
Rust Normal A
Assets » Material Editor » Smart Modules » Rust Normal A
Adds moss with Normal based mask Parameters ▼ MASK Distance: Mask distance Blend: Mask Blending Fixed/Dynamic: Switch between the mask being based in the object’s orientation and one based in the world’s orientation. Strength: Mask Strength ▼ MASK…
Rust Normal B
Assets » Material Editor » Smart Modules » Rust Normal B
Adds moss with Normal based mask Parameters ▼ MASK Distance: Mask distance Blend: Mask Blending Fixed/Dynamic: Switch between the mask being based in the object’s orientation and one based in the world’s orientation. Strength: Mask Strength ▼ MASK…
Using Materials
Using Materials (Blender v4.0+) » Using Materials
This is the basic information, if you want you can watch the full User’s Guide here The addon is located on the viewports’ N-Panel (Hotkey N) You will see a tab with the name “Sanctus Library”, click on the tab and you will see the addon. …
Materials with Displacement
Using Materials (Blender v4.0+) » Materials with Displacement
Materials with Displacement What is displacement and how does it works / Using bump instead. How to prepare your file to work with Displacement Materials Using bump instead of Displacement: In some cases where displacement is not that prominent you can replace…
Baking Other Materials (Not from the library)
Using Materials (Blender v4.0+) » How to Bake Materials » Baking Other Materials (Not from the library)
Even if you don’t have the Baking Sockets exposed in the Group Nodes, you can still bake basically any material. All you need to do is to bake the output of the last node before it connects to the Shader (in most cases Principled BSDF). If the procedural…
Using Materials (Blender v4.0+)
Using Materials (Blender v4.0+)
Using Materials Search and Filters Material Icons How to Bake Materials Bake materials with multiple slots Bake any node Combine Decal Bake with Material Bake Materials with Displacement Displacement in EEVEE Troubleshooting Add Normal Maps to the…
Mixing 2 different materials
Using the Material Editor (Blender 4.0+ Cycles) » Mixing 2 different materials
There’s a special node in the Shader category called Material Mixer, it can be used to bake 2 procedural or PBR materials using a texture or procedural mask. At the moment the connections for this node have to be made manually. You can plug image texture nodes or…
Baking Material Editor Materials
Using the Material Editor (Blender 4.0+ Cycles) » Baking Material Editor Materials
You can use Sanctus Library Baking tool to bake any module output. Right click a module nodegroup and click “Select Sockets for Baking” to select the maps that you want to bake. Follow the baking process guide Once you Bake, you can use the result as a…
How to bake materials (Sanctus Library v3.0 and older)
Using Materials (Blender v4.0+) » Legacy » How to bake materials (Sanctus Library v3.0 and older)
Sanctus Baking All the materials have baking outputs to facilitate this process with the exception of a few materials that can’t be baked When you select and right click a group node on the shader editor you will see a new option: “New maps from…
Bake materials with multiple slots
Using Materials (Blender v4.0+) » Legacy » Bake materials with multiple slots
In order to bake materials with multiple slots, you have to make sure that each material is assigned to a different island in your UV map with enough margin. We will use for example Suzanne in this case with 2 procedural materials: Once the UVs are ready we can…
Baking Materials with multiple Slots
Using Materials (Blender v4.0+) » How to Bake Materials » Baking Materials with multiple Slots
Before you start baking The object has to be UV unwrapped in order to be able to bake Cycles needs to be selected as your render engine Go to the Shader Editor and Open the Sanctus Library Tab from the N panel (From the Shader Editor) Baking Multiple Material…
Where to download the updates?
Getting Started » Where to download the updates?
Blender Market 1. In your profile icon go to ORDERS, then search for Sanctus Library and click on the Downloads button. 2. Download the new version of your choice and follow the instructions Gumroad 1.On your dashboard, go to the Library option, inside your library…
Where to get the addon
Getting Started » Where to get the addon
You can buy the addon in the following stores: Blender Market Gumroad
How to use the Material Editor
Using the Material Editor (Blender 4.0+ Cycles) » How to use the Material Editor
Introduction Each Module Group Node has Inputs and Outputs. On the inputs you can plug the Baking outputs of any bakeable procedural material from the library, a PBR material or you can use a base shader from the editor “shaders” category of assets.…
The UI
Using Materials (Blender v4.0+) » How to Bake Materials » The UI
The UI 1. Texture resolution 2a. Auto margin, uncheck to manually set it to a fixed pixel number 2b. Bake Decals: When checked, the decals assigned to the object will be baked combined with the object material. 2c. Override Textures: When checked, when you bake new…
Photo to Paint
Assets » Materials » Effects » Photo to Paint
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Description This effect imitates a painting, it comes with an example image texture that…
Photo to Bill
Assets » Materials » Effects » Photo to Bill
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Description This effect imitates bills crosshatch print, it comes with an example image…
Convert to Mesh
Using Geometry Nodes Assets (Blender v4.0+) » Convert to Mesh
Converting a Mesh Object with a Geometry Nodes modifier to Mesh 1- Select the object 2- Go to the GeoNodes editor Tab (The Geometry Nodes modifier must be selected in case you have more modifiers applied to the object) 3- Add a “Realize Instances” node just…
Updating the addon
Getting Started » Installation & Updating » Updating the addon
When you update to a newer version of Sanctus Library, if you just install the newer version on top of the old one, some old files may not be removed properly. To make sure this doesn’t happen, and ensure the correct functioning of the addon, we have to correctly…
Add Local Folders as Decal Cateogries (New)
Using The Decal Tool (Blender v4.0+) » Add Local Folders as Decal Cateogries (New)
Since version 3.1 you can add local folders as categories inside the decal tool panel. Go to the addon preferences in EDIT>PREFERENCES, click de addons tab and find Sanctus Library. Select the Decals tan in the preferences In the decal preferences click the ADD…
About the Baking Tool
Using Materials (Blender v4.0+) » How to Bake Materials » About the Baking Tool
Sanctus Baking The Sanctus Library’s baking process consists in creating a baking queue with the MAPS (Color, Metallic, Roughness, etc…) that will be baked and add the information from different sources to them. For example, multiple materials from…
Using the decal tool
Using The Decal Tool (Blender v4.0+) » Using the decal tool
The Decal Tool requires Blender v4.0+ User’s Guide Video Procedural Non-Destructive & real time Decal Placing Tool Basic Use The first step is to press the Decals button on Sanctus Library Panel Navigate through the categories and press the…
About the Material Editor
Using the Material Editor (Blender 4.0+ Cycles) » About the Material Editor
The material editor is a new tool incorporated in the 3.1 version of the addon. The goal is to give the users the ability to further customize either procedural and pbr materials or even create new from scratch. The smart modules are used as layers to add all sort…
The viewport is very slow
Using Materials (Blender v4.0+) » Troubleshooting » The viewport is very slow
One of the first issues that you can find is the you assign a material and suddenly the viewport becomes almost impossibly slow. What’s going on? In 99% of the cases this is because you are using eevee on a heavy material, switch to Cycles, GPU compute. …
Using The Decal Tool (Blender v4.0+)
Using The Decal Tool (Blender v4.0+)
The Decal Tool requires Blender v4.0+ Using the decal tool Baking Decals Mirror Decals Reposition Decals Swap Image Use your own images
Using the Material Editor (Blender 4.0+ Cycles)
Using the Material Editor (Blender 4.0+ Cycles)
About the Material Editor How to use the Material Editor Different Types of Assets Baking Edited Materials Can I use it with EEVEE/EEVEE Next? Troubleshooting Material Editor Assets
Material Mixer
Assets » Material Editor » Shaders » Material Mixer
Mixes 2 different material group nodes using a mask Here a Material Mixer is used to mix 2 materials with a cell mask You can copy the nodegroups from other materials and paste 2 of them on a single material, then add a mixer and a mask to combine them. The bake…
Terrazzo
Assets » Materials » Buildings » Terrazzo
Technical Details Render Engines Compatibility: Cycles, Eevee (using bump instead of Displacement) Requires Displacement: Yes Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Tiles / Poured: Switch…
Marble Tiles
Assets » Materials » Buildings » Marble Tiles
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Tile Size: Tiles Size Tilt: Increase random tiles tilt ▼ MARBLE Dark…
Flagstone
Assets » Materials » Buildings » Flagstone
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Hue: Tiles Hue Saturation: Tiles Saturation Brightness: Tiles…
Baking Decals (Sanctus Library v3.0 and older)
Using The Decal Tool (Blender v4.0+) » Legacy » Baking Decals (Sanctus Library v3.0 and older)
After you applied and adjusted the decal parameters, if you want, you can bake them to a single texture. 1. Select the object that has the decals applied 2. Go to the shading tab and open the Sanctus Tab in the N panel 3. Switch from Material to Decal baking …
Different Types of Assets
Using the Material Editor (Blender 4.0+ Cycles) » Different Types of Assets
Smart Modules Smart Modules are like layers with all sort of imperfections and details that you can add to new or existing materials (pbr or procedural). Shaders Shaders are simple and light nodes to use as your material starting point. (You can always use other…
Changelog / Updates
Changelog / Updates
v3.1 – August 20, 2024 The Material Editor Sanctus Library v3.1 brings an entire new addition to the Library, the Material Editor (Beta) A completely new system to edit existing procedural and PBR materials or create new materials from scratch. It works…
Baking Decals
Using The Decal Tool (Blender v4.0+) » Baking Decals
A new baking system was implemented in Sanctus Library 3.1 with the main objective of automate the process of combining Decal and Material bakes and also to facilitate the instantiation of baked textures in the shader editor. After you applied and adjusted the decal…
Can I use it with EEVEE/EEVEE Next?
Using the Material Editor (Blender 4.0+ Cycles) » Can I use it with EEVEE/EEVEE Next?
EEVEE/EEVEE NEXT The best way to use this editor with eevee is to create or edit your materials using CYCLES and then baking and using the resulting maps as a PBR material in EEVEE.
Textures Modules
Assets » Material Editor » Textures Modules
Texture Modules are procedural layers that add details in the normal of the materials. How to use the Material Editor Cell Texture Cones Demispheres Diamond Wave Linear Wave Sine
Smart Modules
Assets » Material Editor » Smart Modules
Smart Modules are like layers with all sort of imperfections and details that you can add to new or existing materials (pbr or procedural). How to use the Material Editor Cracks A Dirt AO Dirt Normal Dust AO Dust Normal Edge Wear Lichen A Lichen B Lichen…
Search and Filters
Using Materials (Blender v4.0+) » Search and Filters
To help you find specific materials you have different options. Navigation You can go through the different material categories, click the preview thumbnail and browse all the materials in that category. Material icons will help you identify different aspects of each…
Old Gold
Assets » Materials » Metals » Old Gold
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes How to bake materials Parameters ▼BASIC Color: Color Metallic: Blends between a non-metallic and metallic…
Old Metal
Assets » Materials » Metals » Old Metal
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes How to bake materials Parameters ▼BASIC Color: Color Metallic: Blends between a non-metallic and metallic material Color…
Cork
Assets » Materials » Others » Cork
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Texture Scale: TODO Bevel Radius (Normal): TODO Roughness: TODO ▼…
Old Steel
Assets » Materials » Metals » Old Steel
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes How to bake materials Parameters ▼BASIC Color: Color Metallic: Blends between a non-metallic and metallic…
Old Copper
Assets » Materials » Metals » Old Copper
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes How to bake materials Parameters ▼BASIC Color: Color Metallic: Blends between a non-metallic and metallic material Color…
Using GN Assets
Using Geometry Nodes Assets (Blender v4.0+) » Using GN Assets
The main panel where the Materials are now has a switch to change from Materials to GN Assets Like in the Materials module, you change the category and select the asset that you want to use. Geometry Nodes Asset Types Until now each Generator required the user to…
Addon Preferences
Getting Started » Addon Preferences
INTERFACE 1 Import Preferences: Import previously saved addon preferences 2 Export Preferences: Export current preferences (including asset favorites) 3 Pillow: When installed, increases the loading speed of thumbnails 4 Tabs: Navigate between the different groups…
Old Bronze
Assets » Materials » Metals » Old Bronze
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes How to bake materials Parameters ▼BASIC Color: Color Metallic: Blends between a non-metallic and metallic…
Rainy Window
Assets » Materials » Water » Rainy Window
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No Parameters Color: TODO Roughness: TODO IOR: TODO Normal (Only visible in the Shader Editor): TODO Weight:…
Smart Metal v2
Assets » Materials » Metals » Smart Metal v2
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ PAINT Paint Color: Paint Color Paint Metallic: Paint Metallic Paint Roughness:…
Asset Browser (Blender v4.0+)
Asset Browser (Blender v4.0+)
What is the asset version? The Asset Browser version is not a complement, but an alternative to the Addon Library. If you use and install the addon, you don’t need to install this version. This version gives you access to drag and drop all the materials and most…
Anodized Aluminium
Assets » Materials » Metals » Anodized Aluminium
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Base Color: Metal Color Duochromatic: Makes the material duo…
Star Diamond Tiles
Assets » Materials » Buildings » Star Diamond Tiles
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES SURFACE Color 1: Star tiles color Color 2: Background tiles…
Opus Roman Tiles
Assets » Materials » Buildings » Opus Roman Tiles
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES SURFACE Color 1: Main tiles color Color Variation: Makes each tile a…
Diamond Corner Tiles
Assets » Materials » Buildings » Diamond Corner Tiles
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES Tiles Size Y: Tile width (relative to the material scale) Tiles Size…
Mixed Tiles
Assets » Materials » Buildings » Mixed Tiles
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES SHAPE Tiles Size Y: Tile width (relative to the material scale) Tiles…
Mixed Tri Hex Tiles
Assets » Materials » Buildings » Mixed Tri Hex Tiles
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES Color 1: Main tiles color Color 2: Small tiles color Color Variation:…
Potions
Assets » Geometry Nodes » Containers » Potions
Usage -Click the “Add New” button to import the asset to the scene Materials -By default the object has materials that can be controlled from the asset parameters in the addon panel. For the liquid there is a value that is not possible to adjust from…
FAQ
FAQ
Can I bake Procedural Materials? Yes, you can use the easy baking tool included in Sanctus Library My viewport is extremely slow, what’s going on? Here is all you need to know if your viewport becomes extremely slow When does the Asset Browser version…
Displacement in EEVEE & EEVEE Next
Using Materials (Blender v4.0+) » Displacement in EEVEE & EEVEE Next
Using materials with displacement in EEVEE (Blender 4.1 and older) EEVEE NEXT (Blender 4.2) EEVEE Next supports displacement but there are still nodes not compatible with it and it’s still slow with complex procedural materials, so the best way to use the…
Editor Setups
Assets » Material Editor » Editor Setups
Here I will be adding materials created with the Material Editor and the modules and parameters used to make them. This way you can replicate or get inspiration to create your own materials. (coming soon)
SF Panel V3 (Lights Parallax)
Assets » Materials » Buildings » SF Panel V3 (Lights Parallax)
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼PANEL Panel Width: Width of each panel (If the Scale of the material is set…
SF Panel Fan (Parallax)
Assets » Materials » Buildings » SF Panel Fan (Parallax)
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼PANEL Panel Width: Width of each panel (If the Scale of the material is set…
Snow Generator
Assets » Geometry Nodes » Nature » Snow Generator
Usage 1- Click the “Add New” button 2- Go to Blender’s modifier tab and inside the geometry nodes modifier you will see a field to select the collection where the objects affected with snow will be. Parameters Collision Collection: Objects in…
Shaders
Assets » Material Editor » Shaders
Shaders are simple and light nodes to use as your material starting point. (You can always use other materials from the library or pbr materials as a starting point too) How to use the Material Editor Blank Base Material Mixer Metal Base Stone Base Synthetic…
Material Icons
Using Materials (Blender v4.0+) » Material Icons
There are new icons to help identify a few things about materials The color: green, yellow, red is for the processing time If a render engine is recommended they have a letter: e for eevee and c for cycles if the material works in both it will have no…
Galvanized Metal
Assets » Materials » Metals » Galvanized Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Metal Color: Metal Color Roughness: Metal Roughness Scale: Texture…
Rail Metal
Assets » Materials » Metals » Rail Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Metal Color: Metal Color Roughness: Metal Roughness Scale: Texture…
Car Metallic Paint
Assets » Materials » Synthetics » Car Metallic Paint
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Color when there is a steep angle between the line of sight and the…
Neoprene
Assets » Materials » Fabrics » Neoprene
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: Neoprene Color ▼ SURFACE DETAIL Wet: Dry/Wet…
Coated Glitter
Assets » Materials » Synthetics » Coated Glitter
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Color 1 Color 2: Color 2 Metallic: Metallic Roughness:…
Silver
Assets » Materials » Metals » Silver
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Bronze
Assets » Materials » Metals » Bronze
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Copper
Assets » Materials » Metals » Copper
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Gold
Assets » Materials » Metals » Gold
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Steel
Assets » Materials » Metals » Steel
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Machined Metal
Assets » Materials » Metals » Machined Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Metal Color: Metal Color Roughness: Metal Roughness Scale: Texture…
Marble Marquina Black
Assets » Materials » Stones » Marble Marquina Black
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Roughness: TODO Seed: TODO Scale: TODO Bump: TODO ▼ OTHERS Replace…
Thermal Blanket
Assets » Materials » Fabrics » Thermal Blanket
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Base Color: TODO Metallic: TODO Roughness: TODO Texture: TODO Scale:…
Glitter PVC
Assets » Materials » Fabrics » Glitter PVC
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) *When baked, to get the same result as the procedural, set Coat Weight to 1 in the…
Sequin Fabric
Assets » Materials » Fabrics » Sequin Fabric
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Color Ambient Occlusion: Adds shadows in between pieces Roughness:…
Predator
Assets » Materials » Toon » Predator
Technical Details Render Engines Compatibility: Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color1: TODO Color2: TODO Color2: TODO Gallery Render by Sanctus —— Do…
Polka Dots
Assets » Materials » Buildings » Polka Dots
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼SURFACE Base Color: Color Metallic: Metallic Roughness:…
Basic Worn Metal
Assets » Materials » Metals » Basic Worn Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Metal Color Metallic: Metalness Roughness: Roughness Roughness…
Pumpkin
Assets » Materials » Doodles » Pumpkin
Sphere to Pumpkin – Apply on a sphere with adaptive subdivision Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake…
Surface
Assets » Materials » Buildings » Surface
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Color1: TODO Color2: TODO Min Roughness: TODO Max Roughness: TODO AO:…
Stones (generic)
Assets » Materials » Stones » Stones (generic)
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint Color: TODO Brightness: TODO Roughness: TODO ▼ MOLD Mold:…
Car Paint 2
Assets » Materials » Synthetics » Car Paint 2
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO Blend: TODO ▼ PARTICLES Particles:…
Expanded Polystyrene
Assets » Materials » Synthetics » Expanded Polystyrene
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Tint: TODO AO: TODO ▼ CELLS Cell Color Variation: TODO Cell…
TR4 Resin
Assets » Materials » Synthetics » TR4 Resin
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Hue: TODO Roughness: TODO ▼ BUBBLES Surface Bubbles: TODO ▼…
Rusty Metal
Assets » Materials » Metals » Rusty Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Brightness: TODO Roughness: TODO Rust Progress: TODO ▼…
Iridescent
Assets » Materials » Others » Iridescent
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Main Color: TODO Metallic: TODO Roughness: TODO ▼…
Nacre
Assets » Materials » Others » Nacre
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint: TODO Metallic: TODO Roughness: TODO Saturation:…
Granite Black
Assets » Materials » Stones » Granite Black
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ SURFACE Roughness Min: TODO Roughness…
Granite Pink
Assets » Materials » Stones » Granite Pink
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ SURFACE Roughness Min: TODO Roughness…