Technical Details
Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 3/3
Can be baked: Yes (How to bake materials)
Parameters
▼ TILES
Tiles Color: TODO
Tiles Color Variation: TODO
Tiles Roughness: TODO
▼ TILES SHAPE
Tile Size Y: TODO
Tile Size X: TODO
Offset Row: TODO
Tile Height: TODO
Mortar Size: TODO
Round. Corners: TODO
Tiles Profile: TODO
▼ TILES DETAILS
Tiles Surface: TODO
Profile Noise: TODO
Profile Noise Scale: TODO
Damage Texture Scale: TODO
Damage Intensity: TODO
Layer: TODO
▼ GROUND
Ground Color: TODO
Ground Roughness: TODO
Ground Texture: TODO
Ground Texture Scale: TODO
Ground Uneeven: TODO
▼ WATER
Water Level: TODO
Mold/Dust: TODO
Mold/Dust Color: TODO
▼ OTHERS
Scale: TODO
Seed: TODO
Displacement: TODO
Bump: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
Render by Sanctus
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