Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 3/3
Can be baked: Yes (How to bake materials)

Parameters

▼ TILES
Tiles Color: TODO
Tiles Color Variation: TODO
Tiles Roughness: TODO

▼ TILES SHAPE
Tile Size Y: TODO
Tile Size X: TODO
Offset Row: TODO
Tile Height: TODO
Mortar Size: TODO
Round. Corners: TODO
Tiles Profile: TODO

▼ TILES DETAILS
Tiles Surface: TODO
Profile Noise: TODO
Profile Noise Scale: TODO
Damage Texture Scale: TODO
Damage Intensity: TODO
Layer: TODO

▼ GROUND
Ground Color: TODO
Ground Roughness: TODO
Ground Texture: TODO
Ground Texture Scale: TODO
Ground Uneeven: TODO

▼ WATER
Water Level: TODO
Mold/Dust: TODO
Mold/Dust Color: TODO

▼ OTHERS
Scale: TODO
Seed: TODO
Displacement: TODO
Bump: TODO

Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Gallery

Render by Sanctus


Render by Sanctus

——

Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

Feedback

Was this helpful?

Yes No
You indicated this topic was not helpful to you ...
Could you please leave a comment telling us why? Thank you!
Thanks for your feedback.

Post your comment on this topic.

Post Comment