Usage

Select an object, and click “Apply to Mesh”. The object material has a shader input where you can plug any material to use with the reveal wires effect.
The effect works better on eevee with bloom or using glare with cycles in the compositor.
To be able to edit the material assigned inside the Geometry Nodes modifier, select your object and change the current material to “Surface”


change to “surface” material to be able to edit it


_Paste any group node from any other procedural material or add a new principled shader with a PBR material connected and plug it’s BSDF output socket to connect to the effect mix group node.
This way you can use any material with the wire reveal effect._

Parameters

Reveal Wires: Animate wire reveal
Emission: The emission color for the limit between the material and the wires
Emission Str: Emission Str
Emission 2: The emission for the wires
Emission Str 2: Emission Str
Wires Radius: Wires radius

User’s Gallery

Render by Sanctus
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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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