Mixes 2 different material group nodes using a mask

Here a Material Mixer is used to mix 2 materials with a cell mask
You can copy the nodegroups from other materials and paste 2 of them on a single material, then add a mixer and a mask to combine them. The bake socket outputs of the mixer can be baked using the addon baking tool. How to bake materials

Parameters

▼ MATERIAL 1
Color: Material 1 Color input
Metallic: Material 1 Metallic input
Roughness: Material 1 Roughness input
Normal: Material 1 Normal input

▼ MATERIAL 2
Color: Material 2 Color input
Metallic: Material 2 Metallic input
Roughness: Material 2 Roughness input
Normal: Material 2 Normal input

▼ MASK
Mask Input: Mixing Mask input

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