Technical Details

Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)


Main Color: TODO
Color 2: TODO
Roughness: TODO
Damage Color: TODO
Dmg Roughness: TODO
Leather Bump: TODO

Marks: TODO
Scale: TODO
amount: TODO
Blend: TODO

Scratches: TODO
Rotation: TODO
Scratches Thickness: TODO
Texture Size: TODO
Seed: TODO
Amount: TODO
Fade: TODO
Blend: TODO

Radius: TODO
Intensity: TODO
Blend: TODO

Scale: TODO
Bump: TODO
Seed: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping


Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


Was this helpful?

Yes No
You indicated this topic was not helpful to you ...
Could you please leave a comment telling us why? Thank you!
Thanks for your feedback.

Post your comment on this topic.

Post Comment