Mask based on the proximity to other objects using a special combination of Ambient Occlusion nodes

Parameters

Distance: Mask distance
Blend: Mask blending
Mask Strength: Mask strength
Seed: Gives different results using the same parameters

NOISE
Scale: TODO
Detail: TODO
Roughness: TODO
Distortion: TODO
Factor: TODO
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping

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