Technical Details
Render Engines Compatibility: Cycles, Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
▼ PATTERN
Pattern: TODO
Dashed Line (Pattern 0): TODO
Scale: TODO
▼ BACKGROUND
BG Color: TODO
BG Metallic: TODO
BG Roughness: TODO
▼ GRID
Grid Color: TODO
Grid Metallic: TODO
Grid Roughness: TODO
Emission Strength: TODO
▼ OTHERS
Bump: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
Render by Sanctus
Render by Sanctus
Render by Sanctus
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