Digital Disintegration

Technical Details

Render Engines Compatibility: Cycles, Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: No


By default the effect has 2 example materials
A. A simple gray Diffuse Shader
B. A transparent Shader
But you can change them for any other shader or material that you want in the shader editor and animate a transition between them with this effect


Shader 1 input(Only visible in shader editor): The 1st shader used for the mix
Shader 2 input(Only visible in shader editor): The 2nd shader used for the mix

Wires: How far the wires texture is visible
Wire Color: wires color
Wires Emission: wires emission strength

Faces: How far the faces texture is visible
Face Color: faces color
Faces Emission: faces emission strength

Animate: Animates the transition
Offset: Offsets the transition limits
Noise: Adds noise to the transition mask

Scale: Texture Scale
Aspect Ratio: Texture aspect ratio


Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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