Video Tutorial

Draws cables on the surface of a target object

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Usage
Method 1:
Click the “Draw on Surface” button.
You can start drawing curves on the target object’s surface to create the cables.

Method 2:
Select an existing curve and click the “Apply to Curve” button.
In this case you will have to select the “Target Object” to align the endpoints of the cable in the modifier tab manually.

Parameters:

Cable Material: By default the cable has a material assigned that allows you to change the color on the same modifier, but you can change it to any other material if you want.
Cable color: Cables color
Cable Roughness: Roughness of the cable
Cable Frequency: The frequency of the wrinkles
Cable Resolution: The mesh resolution of the cable
Cable Radius: Sets the cable radius
Auto Handles: Smooths out sharp corners converting handles to auto
Target Object: The object where you are drawing the cables. The endpoints uses the normal of the target object to get aligned to it’s surface.
Target Collection: Objects in this collection will also be considered to align the endpoints, this allows you to create cables that go from one object to another.

Cables Distance: The distance from the cable to the object’s surface
Replace Tips: Replace the ends of the cable
Tips: Object to replace the ends of the cable
Tips Handles: The distance of the curve handle at the endpoints
Tips Distance: The distance from the endpoints to the surface (if you change the endpoints this will help you adjust to the new shape)
Tips Scale: Scale cable tips
Tips Offset: Adjust the distance to the surface of the tips
Tips Color: Color of the tips (only for the default tips, if you replace them with a custom object the material of that object will replace this)
Tip Metallic: Metallic of the tips (only for the default tips, if you replace them with a custom object the material of that object will replace this)
Tip Roughness: Roughness of the tips (only for the default tips, if you replace them with a custom object the material of that object will replace this)
Tip Light Color: Light Color of the tips (only for the default tips, if you replace them with a custom object the material of that object will replace this)
Tip Light Str: Light Strength of the tips (only for the default tips, if you replace them with a custom object the material of that object will replace this)

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