By default most materials that are not abstract and have patterns like a bricks and tiles use UVs as the coordinate to map the material, but you can always replace that vector to fix stretching like in this case:
We have a stretched texture because the plane is 4 times larger on X axis than on Y axis
To fix the ratio we replace the coordinates with a UV map using mapping with X scaled to 4
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Tolga Karanlikoglu wrote: May 18, 2025
This add-on has incredible features, this one I learnt by chance. Awesome work!