Technical Details

Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)

Parameters

▼ FABRIC
Fabric Color 1: Fabric Color 1
Fabric Color 2: Fabric Color 2
Color Variation: Adds variation in the color
Color Variation 2: Adds variation in the color
Roughness: Fabric Roughness
Subsurface: Fabric Subsurface
AO: Ambient Shadows

▼ THREAD
Frequency: Thread distance scale
Color: Thread color

▼ OTHERS
Scale: Overall Scale
Bump: Bump Multiplier
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Gallery

Render by Sanctus

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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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