Technical Details
Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)
Parameters
▼ PAINT
Paint Noise: TODO
Color1: TODO
Roughness 1: TODO
Color2: TODO
Roughness 2: TODO
Paint Borders: TODO
▼ STRIPES
Vertical / Horizontal: TODO
Stripes Frequency: TODO
Stripes Twist (vertical): TODO
Center Thickness: TODO
Endpoints Thickness: TODO
▼ COVER
Top Cover: TODO
Bottom Cover: TODO
Cover Ripples: TODO
▼ SURFACE
Vertical / Concentric: TODO
Surface Detail Scale: TODO
▼ OTHERS
Seed: TODO
Bump: TODO
Random: TODO
Random Seed: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
Render by Sanctus
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