Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)


Tile Size: Tiles Size
Tilt: Increase random tiles tilt

Dark Color (Marble Tiles 01) : Marble Dark Color
Mid Color (Marble Tiles 01) : Marble Mid Color
Light Color (Marble Tiles 01) : Marble Light Color
Brightness (Marble Tiles 01) : Marble Brightness
Tint Color (Marble Tiles 03) : Tint Color
Tint Factor (Marble Tiles 03) : Tint Color Factor
Brightness Variation: Brightness Variation between tiles
Roughness: Marble Roughness
Grime: Grime
Roughness Variation: Roughness Variation between tiles

Mortar Color: Mortar Color
Mortar Size: Mortar Size
Mortar Height: Mortar Height

Bump: Bump Multiplier
Scale: Overall Scale
Seed: Gives different results using the same parameters
Displacement: Displacement Multiplier
Add Normal (Only visible in the Shader Editor): You can plug a normal map directly to add it to the material normals More info
Normal Str: Controls the strength of the normal map plugged on the Add Normal socket.
Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

User’s Gallery

Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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