Parameters

Distance: Mask Distance
Variation: Mask Variation
Mask Strength: Mask Strength
Seed: Gives different results using the same parameters

NOISE
Scale: Noise Scale
Detail: Noise Detail
Roughness: Noise Roughness
Distortion: Noise Distortion
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping

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