Adds rust in different areas of the object
Parameters
▼ MASK
Distance: Mask distance
Strength: Mask Strength
▼ MASK NOISE
Scale: Mask noise scale
Detail: Mask noise detail
Roughness: Mask noise roughness
Distortion: Mask noise distortion
Seed: Gives different results using the same parameters
▼ RUST
Replace Color: replace the color in the affected areas
Color1: Color 1
Color2: Color 2
Replace Metallic: replace metalness in the affected areas
Metallic: Metallic
Replace Roughness: replace roughness in the affected areas
Roughness: Roughness
Bump: Dirt texture bump multiplier
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping
▼ REPLACE MASK
Mask Input: An input where you can plug an image texture or procedural mask to replace the areas where the effect is applied
Replace Mask: 0= Original mask, 1= Replace the mask with the one plugged in the “Mask Input”
User’s Gallery
Render by Sanctus
——
Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H
Post your comment on this topic.