Sanctus Baking

The Sanctus Library’s baking process consists in creating a baking queue with the MAPS (Color, Metallic, Roughness, etc…) that will be baked and add the information from different sources to them.
For example, multiple materials from different slots and also decals. You can create for example the COLOR MAP, that will bake the COLOR for the material in SLOT 1, the COLOR for the material in SLOT 2 and the COLOR of the decals placed in the selected object. If you only have a single slot material you will only have 1 item on each MAP.
Any output socket from any node or nodegroup (White, Yellow and Purple) can be added to a MAP to be baked.

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