Technical Details

Render Engines Compatibility: Cycles, Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)


Color: Color when there is a steep angle between the line of sight and the surface
Color 2: Color when there is a narrow angle between the line of sight and the surface
Color Blend: Blending of color 1 and 2
Metallic: Material is metallic or not
Roughness: Roughness control
Surface Glitter: Controls the surface reflections
Coat: Adds coating
Coat Roughness: the roughness of the coat
Bevel Radius (Cycles Only): Bevels the normals on sharp edges to look better on low poly objects (0 to deactivate)
Scale: Texture scale
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

User’s Gallery


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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