Technical Details
Render Engines Compatibility: Cycles, Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes (the color and roughness can be baked but the way it behaves depending on the camera view point will not work when baked)
(How to bake materials)
Parameters
▼ FABRIC
Velvet Color: Color
Darkness: Increases light absorbed
Marks: adds small marks in the fabric
Messy Factor: how messy the fibers are
Examples with Messy Factor at 1, 0.5 and 0.25:
▼ SHEEN
Sheen Color: Sheen color
Sheen: Sheen factor
▼ OTHERS
Scale: Overall texture Scale
Seed: Gives different results using the same parameters
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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