Technical Details

Render Engines Compatibility: Cycles, Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes (the color and roughness can be baked but the way it behaves depending on the camera view point will not work when baked) (How to bake materials)

Parameters

FABRIC
Velvet Color: TODO
Darkness: TODO
Marks: TODO

SHEEN
Sheen Color: TODO
Sheen: TODO

OTHERS
Scale: TODO
Seed: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Gallery

Render by Sanctus

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Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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