Technical Details
Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: No
Parameters
▼ GLASS
Color: TODO
Roughness: TODO
IOR: TODO
Light Through: TODO
Shadow Contrast: TODO
▼ PATTERN (For the ones with patterns)
Angle: TODO
Scale: TODO
Bump: TODO
▼ VITREAUX (For the one with vitreaux)
Angle: TODO
Scale: TODO
Bump: TODO
To replace the image texture go inside the node group in the shader editor
▼ OTHERS
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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