Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 2/3
Can be baked: No


Roughness: Glass Roughness
IOR: Glass IOR
Glass Thickness: Glass Thickness makes the shadow caustics look like the glass is thicker

Base Light: Offsets the caustics colors
Light Multiplier: Multiplies the light that goes through the glass

Shadow: Turns the shadow transparent

Glass Dispersion: Adds dispersion
Shadow Dispersion: Adds dispersion in the shadows / caustics

Mix 1: Adds fake textures in the caustics
Mix 1 Scale: Changes the scale of the mix 1 texture
Mix 2: More transparency in the center of the caustics

Tint: Glass color
Absorption: Light to be absorbed as it passes through the volume (required to see the tint color)


Render by Sanctus

Render by Sanctus

Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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