Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 2/3
Can be baked: No

Parameters

GLASS
Roughness: Glass Roughness
IOR: Glass IOR
Glass Thickness: Glass Thickness makes the shadow caustics look like the glass is thicker

Base Light: Offsets the caustics colors
Light Multiplier: Multiplies the light that goes through the glass

Shadow: Turns the shadow transparent

DISPERSION
Glass Dispersion: Adds dispersion
Shadow Dispersion: Adds dispersion in the shadows / caustics

DISPERSION TEXTURE
Mix 1: Adds fake textures in the caustics
Mix 1 Scale: Changes the scale of the mix 1 texture
Mix 2: More transparency in the center of the caustics

COLOR
Tint: Glass color
Absorption: Light to be absorbed as it passes through the volume (required to see the tint color)

Gallery

Render by Sanctus


Render by Sanctus


Render by Sanctus

——

Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

Feedback

Was this helpful?

Yes No
You indicated this topic was not helpful to you ...
Could you please leave a comment telling us why? Thank you!
Thanks for your feedback.

Post your comment on this topic.

Post Comment