Adds rust on metallic parts using the metallic input map
Parameters
▼ MASK
Cover: How much of the metallix areas the rust covers
Strength: Mask Strength
▼ RUST TEXTURE (MASK NOISE)
Scale: noise scale
Detail: noise detail
Roughness: noise roughness
Bump: texture bump multiplier
▼ RUST
Replace Color: replace the color in the affected areas
Color1: Color 1
Color2: Color 2
Replace Metallic: replace metalness in the affected areas
Metallic: Metallic
Replace Roughness: replace roughness in the affected areas
Roughness: Roughness
Overall Scale: Overall Scale multiplier
Seed: Gives different results using the same parameters
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping
▼ REPLACE MASK
Mask Input: An input where you can plug an image texture or procedural mask to replace the areas where the effect is applied
Replace Mask: 0= Original mask, 1= Replace the mask with the one plugged in the “Mask Input”
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