Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)


Thread Color: Canvas Thread Color
Ambient Occlusion: Adds fake ambient occlusion to the stitches
Subsurface Scale: Scale of Subsurface Scattering
Overall Scale: Overall Texture Scale
Thread scale: Canvas threads Scale
Number of Threads: Number of threads in the canvas
Knot Shadow: Adds shadow for the stitches

Contrast: Stitches texture contrast
Saturation: Stitches texture saturation
Value: Stitches texture value
Controls for the texture mapping:
Location: Texture Location
Rotation: Texture Rotation
Scale: Texture Scale

Hue: Variation per stitch in Hue
Saturation: Variation per stitch in Saturation
Value: Variation per stitch in Value
Seed: Gives different results using the same parameters

Displacement: Displacement Multiplier
Bump: Bump Multiplier
Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

User’s Gallery

Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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