Technical Details
Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)
Parameters
▼ COLOR
Base Color 1: TODO
Base Color 2: TODO
▼ PARTICLES
Particles: TODO
Particles Seed: TODO
Accent 1: TODO
Accent 2: TODO
Accent 3: TODO
▼ PATTERN
Waves Height: TODO
Waves Amount: TODO
▼ DAMAGE
Damage: TODO
Damage Seed: TODO
Damage Scale: TODO
▼ OTHERS
Scale: TODO
Bump: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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