Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 3/3
Can be baked: Yes (How to bake materials)


Color Presets (3): Brick Width
Roughness: Wood roughness
Width: Planks width
Height: Planks height
Offset: Offsets every other row by a fraction of the tile width
Random Offset: Offsets every other row a random amount
Planks Tilt: Tilts the planks
Border Damage: Adds damage to the borders of the planks
Border Sharpness: Controls how sharp the plank bevel is

Color 1: Paint Color 1
Color 2: Paint Color 2
Color Variation: Variates color per plank
Paint Roughness: Paint Roughness
Paint Peel: Controls how much the paint has peeled
Paint Height: Controls paint bump

Grimes: Adds grimes
Grimes Color: grimes color
Grimes Roughness: grimes roughness
Stains: Adds stains
Stains Color: stains color

Scale: overall material scale
Seed: Gives different results using the same parameters
Displacement: Multiplier for the displacement
Bump: Multiplier for the bump

Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping


Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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