A mask based on the face normal

Parameters

▼ MASK ACTIVATION
X+: Positive X axis mask activation
X-: Negative X axis mask activation
Y+: Positive Y axis mask activation
Y-: Negative Y axis mask activation
Z+: Positive Z axis mask activation
Z-: Negative Z axis mask activation

▼ MASK PARAMETERS
Distance: Mask distance
Blend: Mask blending
Mask Strength: Mask Strength

▼ NOISE
Scale: Mask Noise Scale
Detail: Mask Noise Detail
Roughness: Mask Noise Roughness
Distortion: Mask Noise Distortion
Factor: Mask Noise Factor
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping

Feedback

Was this helpful?

Yes No
You indicated this topic was not helpful to you ...
Could you please leave a comment telling us why? Thank you!
Thanks for your feedback.

Post your comment on this topic.

Post Comment