A mask based on the face normal
Parameters
▼ MASK ACTIVATION
X+: Positive X axis mask activation
X-: Negative X axis mask activation
Y+: Positive Y axis mask activation
Y-: Negative Y axis mask activation
Z+: Positive Z axis mask activation
Z-: Negative Z axis mask activation
▼ MASK PARAMETERS
Distance: Mask distance
Blend: Mask blending
Mask Strength: Mask Strength
▼ NOISE
Scale: Mask Noise Scale
Detail: Mask Noise Detail
Roughness: Mask Noise Roughness
Distortion: Mask Noise Distortion
Factor: Mask Noise Factor
Vector: An input where you can replace the default vector, for example any coordinate with a Mapping node for better control.
More about stretched textures & mapping


Post your comment on this topic.