Adds a terrain where objects leave prints and trails. To affect the surface the object has to be lower than the floor.


1- Click the “Add New” button
2- Select the collection with the objects that will affect the terrain in the modifiers tab
3- Animate the objects to go lower than the floor to affect it.


Size X: X axis scale
Size Y: Y axis scale
Terrain Texture Scale: The scale of the texture displacing the terrain
Terrain Texture Displacement: Displacement multiplier to make the terrain uneven
Terrain Density: How dense the terrain is when interacting with other objects (more dense results in sharper edges, less dense makes soft and curved edges)
Subdivisions After (Heavy): Adds a subdivision surface after the simulation to smooth the geometry

Smooth: A control to smooth/relax the mesh

Border Height: How high the border of trails will displace
Material: Replace terrain material

Collection: Set the collection with the objects that will affect the terrain
Low Res Preview: A switch to lower the resolution to speed up previews

User’s Gallery

Render by Sanctus

Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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