Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)


Dark Color: Dark Color
Mid Color: Mid Color
Light Color: Light Color
Brightness: Color Brightness
Ambient Occlusion: Ambient Occlusion

Roughness: Marble Roughness
Bevel Radius: The radius of the bevel that affects the normals to get more rounded edges (0 to deactivate) (Cycles Only)
Bump: Bump Multiplier

Veins Color: Veins Color
Veins Intensity: Veins Intensity
Veins Seed: Gives different results using the same parameters

Cracks Amount: Amount of cracks in the surface
Cracks Seed: Gives different results using the same parameters

Subsurface Weight: Subsurface Weight
Subsurface Scale: Subsurface Scale

Overall Scale: Overall Texture Scale
Overall Seed: Gives different results using the same parameters
Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

User’s Gallery

Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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