Transforms the selected object into small cubes.
The object mesh can be edited even after the effect is applied
-Select the object you want to transform, click the “Apply Asset to Object” button on Sanctus Library panel.
-Go to the modifiers tab to access the parameters.
The effect applies a default material called “sl_brick_transform” with a white color, but the important part is that this material has an attribute that replicates the original object’s UVs.
If you go to the Shading tab and select the “sl_brick_transform” material you will see a node with the label “UV Map” on it, if you use this node’s vector output on an Image texture you will have the original objects UVs. To edit this UV’s you can simply edit the original objects UVs as usual and the voxels will replicate the changes.
Multiple objects with Voxelize
By default all the objects will share the same material, if you want to assign different materials you can make single user copy of the material and change it on the modifier Material Slot
Voxel Scale: Size of the cubes
Thickness: Voxels are instanced close to the faces of the target object, this parameter controls how far from it they will still be instanced
Animate: A control for an animation that makes the voxels fly into place
Material: The assigned material
Voxel Bevel: Adds bevel to the voxels