Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: No
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)

Parameters

CHOCOLATE
Chocolate Color: Chocolate Color
Roughness: Chocolate Roughness
Subsurface: Chocolate Subsurface Scattering

BUBBLES
Bubbles: Adds bubbles to the chocolate surface

NUTS
Nuts: Adds nuts to the chocolate
Nuts Color: Nuts color
Nut Type: Nuts shape
Cover: Covers the nuts with chocolate

SCRATCHES
Scratches: Adds scratches to the chocolate surface
Scratches Color: Color of the scratches

RIPPLES
Texture (UV Based): Adds stripes texture (requires UVs)
Frequency: How frequent the stripes are

OTHERS
Scale: Overall texture scale
seed: Seed
Bump: Bump Multiplier
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping


Users Gallery


Render by Sanctus


Render by Galaxy01500


Render by Sanctus

——

Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

Feedback

Was this helpful?

Yes No
You indicated this topic was not helpful to you ...
Could you please leave a comment telling us why? Thank you!
Thanks for your feedback.

Post your comment on this topic.

Post Comment