Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: No
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)

Parameters

▼ CHOCOLATE
Chocolate Color: Chocolate Color
Roughness: Chocolate Roughness
Subsurface: Chocolate Subsurface Scattering

▼ BUBBLES
Bubbles: Adds bubbles to the chocolate surface

▼ NUTS
Nuts: Adds nuts to the chocolate
Nuts Color: Nuts color
Nut Type: Nuts shape
Cover: Covers the nuts with chocolate

▼ SCRATCHES
Scratches: Adds scratches to the chocolate surface
Scratches Color: Color of the scratches

▼ RIPPLES
Texture (UV Based): Adds stripes texture (requires UVs)
Frequency: How frequent the stripes are

▼ OTHERS
Scale: Overall texture scale
seed: Seed
Bump: Bump Multiplier
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping


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Render by Galaxy01500


Render by Sanctus

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