Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: No
Processing/Complexity: 2/3
Can be baked: Yes (How to bake materials)


Chocolate Color: Chocolate Color
Roughness: Chocolate Roughness
Subsurface: Chocolate Subsurface Scattering

Bubbles: Adds bubbles to the chocolate surface

Nuts: Adds nuts to the chocolate
Nuts Color: Nuts color
Nut Type: Nuts shape
Cover: Covers the nuts with chocolate

Scratches: Adds scratches to the chocolate surface
Scratches Color: Color of the scratches

Texture (UV Based): Adds stripes texture (requires UVs)
Frequency: How frequent the stripes are

Scale: Overall texture scale
seed: Seed
Bump: Bump Multiplier
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Users Gallery

Render by Sanctus

Render by Galaxy01500

Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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