Adds dust with an ambient occlusion based mask

Parameters

MASK
Distance: Mask distance
Blend: Mask Blending
Only Local: If set to 1, the ambient occlusion used for the mask will not react to close objects, only it’s own geometry.
Strength: Mask Strength

MASK NOISE
Scale: Mask noise scale
Detail: Mask noise detail
Roughness: Mask noise roughness
Distortion: Mask noise distortion
Factor: Mask noise factor

DUST TEXTURE
Scale: texture Scale
Detail: texture Detail
Seed: Gives different results using the same parameters

DUST
Dust Alpha: Dust alpha (affects only the color)
Replace Color: replace the color in the affected areas
Color1: Color 1
Color2: Color 2
Replace Metallic: replace metalness in the affected areas
Metallic: Metallic
Replace Roughness: replace roughness in the affected areas
Roughness: Roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

More about stretched textures & mapping

REPLACE MASK
Mask Input: An input where you can plug an image texture or procedural mask to replace the areas where the effect is applied
Replace Mask: 0= Original mask, 1= Replace the mask with the one plugged in the “Mask Input”

User’s Gallery
Render by Sanctus

——

Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

Feedback

Was this helpful?

Yes No
You indicated this topic was not helpful to you ...
Could you please leave a comment telling us why? Thank you!
Thanks for your feedback.

Post your comment on this topic.

Post Comment