Using materials with displacement in EEVEE (Blender 4.1 and older)

EEVEE NEXT (Blender 4.2)

EEVEE Next supports displacement but there are still nodes not compatible with it and it’s still slow with complex procedural materials, so the best way to use the library materials that are cycles only with eevee next is to bake them. You can even use the baked displacement map now with eevee next directly.

Feedback

Was this helpful?

Yes No
You indicated this topic was not helpful to you ...
Could you please leave a comment telling us why? Thank you!
Thanks for your feedback.

Post your comment on this topic.

Post Comment