The material editor is a new tool incorporated in the 3.1 version of the addon. The goal is to give the users the ability to further customize either procedural and pbr materials or even create new from scratch.
The smart modules are used as layers to add all sort of details like dirt, moss, scratches, edge wear and many more. There are also many tools, like textures and masks to help create unique materials or bring existing ones to the next level. This is an early version of the Material Editor, it will be improved and expanded in future updates.
Here are a few examples
This new feature is an early version and will progressively improve with user feedback and more testing, it will also have new assets added in future updates.
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