Technical Details
Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Description
This effect imitates bills crosshatch print, it comes with an example image texture that you can replace in the shader editor inside the marked node group:
Parameters
▼ COLOR
Color1: Ink Color
Color2: Background/paper color
▼ PATTERN
Texture Scale: Texture scale
Rotate Texture: Rotates texture
Shadows: Shadows range
Highlights: Highlights Range
Effect Activation: 0 original photo, 1 bill texture effect
▼ IMAGE MAPPING
Location: Mapping Location
Rotation: Mapping Rotation
Scale: Mapping Scale
▼ OTHERS
Vector (Pattern) (Only visible in the Shader Editor): Replace Pattern vector
Vector (Image) (Only visible in the Shader Editor): Replace Image vector
An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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