Technical Details

Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)


This effect imitates bills crosshatch print, it comes with an example image texture that you can replace in the shader editor inside the marked node group:


Color1: Ink Color
Color2: Background/paper color

Texture Scale: Texture scale
Rotate Texture: Rotates texture
Shadows: Shadows range
Highlights: Highlights Range
Effect Activation: 0 original photo, 1 bill texture effect

Location: Mapping Location
Rotation: Mapping Rotation
Scale: Mapping Scale

Vector (Pattern) (Only visible in the Shader Editor): Replace Pattern vector
Vector (Image) (Only visible in the Shader Editor): Replace Image vector An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping


Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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