Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 3/3
Can be baked: Yes (How to bake materials)


Tile Color: Main Color
Tile Roughness: Tiles Roughness
Round Corners: Makes tiles corners round
Profile: Controls tiles profile
Tilt Strength: Tilts tiles

Paint: Activates paint on tiles
Paint Color 1: Paint color 1
Paint Color 2: Paint color 2 (tiles will randomly mix between both colors to have variation)
Paint Roughness: Paint Roughness
Paint Cracks: Adds cracks to the paint
Grime: Adds variation and grime to the roughness

Damage: Adds damage on the tiles surface
Border Damage: Adds damage on the tiles borders
Detail: Controls the details of the noise used for damage (higher number, more detail but also more processing time)

Scale: overall material scale
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump
Displacement: Multiplier for the displacement

Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping


Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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