A mask that covers the edges of the objects
Method
Parameters
Method: Switches between 2 methods of edge mask (at 0 it is better for high poly objects with smooth shading, at 1 it is better for low poly objects with sharp edges)
Distance: Mask distance
Blend: Mask Blending
Mask Strength: Mask Strength
Seed: Gives different results using the same parameters
▼ MASK NOISE
Scale: Mask Noise Scale
Detail: Mask Noise Detail
Roughness: Mask Noise Roughness
Distortion: Mask Noise Distortion
Factor: Mask Noise Factor
▼ IRREGULAR NOISE (A noise that makes the mask more irregular)
Scale: Irregular Noise Scale
Detail: Irregular Noise Detail
Distortion: Irregular Noise Distortion
Roughness: Irregular Noise Roughness
Factor: Irregular Noise Factor
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping
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