Adds moss with an ambient occlusion based mask
Parameters
▼ MASK
Distance: Mask distance
Blend: Mask Blending
Only Local: If set to 1, the ambient occlusion used for the mask will not react to close objects, only it’s own geometry.
Strength: Mask Strength
▼ MASK NOISE
Scale: Mask noise scale
Detail: Mask noise detail
Roughness: Mask noise roughness
Distortion: Mask noise distortion
Factor: Mask noise factor
▼ MOSS TEXTURE
Scale: texture Scale
Detail: texture Detail
Seed: Gives different results using the same parameters
Bump: texture bump multiplier
▼ MOSS
Replace Color: replace the color in the affected areas
Color1: Color 1
Color2: Color 2
Replace Metallic: replace metalness in the affected areas
Metallic: Metallic
Replace Roughness: replace roughness in the affected areas
Roughness: Roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping
▼ REPLACE MASK
Mask Input: An input where you can plug an image texture or procedural mask to replace the areas where the effect is applied
Replace Mask: 0= Original mask, 1= Replace the mask with the one plugged in the “Mask Input”
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