Technical Details

Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)


Panel Type: TODO
Panel Width: TODO
Panel Height: TODO
Metal Color: TODO
Metal Roughness: TODO

Lights: TODO
Lights Color: TODO

Grime: TODO
Grime Color: TODO
Grime Roughness: TODO

Fan Color: TODO
Fan Scale: TODO
Fan Amount: TODO
Fan Min Speed: TODO
Fan Max Speed: TODO

Scale: TODO
Seed: TODO
Bump: TODO

Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


Was this helpful?

Yes No
You indicated this topic was not helpful to you ...
Could you please leave a comment telling us why? Thank you!
Thanks for your feedback.

Post your comment on this topic.

Post Comment