Technical Details
Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
▼ PANELS
Panel Type: TODO
Panel Width: TODO
Panel Height: TODO
Metal Color: TODO
Metal Roughness: TODO
▼ LIGHTS
Lights: TODO
Lights Color: TODO
▼ GRIME
Grime: TODO
Grime Color: TODO
Grime Roughness: TODO
▼ FANS
Fan Color: TODO
Fan Scale: TODO
Fan Amount: TODO
Fan Min Speed: TODO
Fan Max Speed: TODO
▼ OTHERS
Scale: TODO
Seed: TODO
Bump: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Render by Sanctus
——
Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H
Post your comment on this topic.