Technical Details
Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: No
Description
With the default parameters, the material works best on a subdivided / adaptive subdivision sphere scaled 2x in Z axis.
You can use it on any other object and adjust the Shape Ratio parameter on the “OTHERS” group. If you want to use the object without any mesh displacement just set the displacement parameter to 0.
Parameters
▼ COLOR
Main Color: Main color of the crystal
Edges: Gives color to the regions closer to the edges of the
Absorption: Absorption color
▼ CRYSTAL
Surface Roughness: Surface Roughness
Clarity: Crystal Roughness
Absorption Density: The density of the absorption
IOR: Index of refraction
Caustics: 0 no caustics, 1 activates fake caustics
▼ SHAPE
Sharpness: How sharp are the edges
Shape Seed: An overall shape seed
Caustics Str: Multiplies the light that goes through when fake caustics are activated
Displacement: Displacement multiplier
Scale: Displacement Texture Scale
▼ OTHERS
Shape Ratio: Controls the Aspect Ratio for the displacement texture (X,Y,Z)
Users Gallery
Render by Ewa Wierbik-Ziąbka
Render by Sanctus
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