A mask based on the objects geometry
Parameters
▼ MASK
X+: mask distance from the positive X axis
X+ Blend: Mask blending
X-: mask distance from the negative X axis
X- Blend: Mask blending
Y+: mask distance from the positive Y axis
Y+ Blend: Mask blending
Y-: mask distance from the positive Y axis
- Y- Blend:* Mask blending
Z+: mask distance from the positive Z axis
Z+ Blend: Mask blending
Z-: mask distance from the positive Z axis
Z- Blend: Mask blending
Mask Strength: Mask blending
Seed: Mask blending
▼ NOISE
Scale: Mask Noise Scale
Detail: Mask Noise Detail
Roughness: Mask Noise Roughness
Distortion: Mask Noise Distortion
Factor: Mask Noise Factor
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping
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