Technical Details

Render Engines Compatibility: Eevee, Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)


Color1: TODO
Color2: TODO
Color Variation: TODO
Ambient Occlusion: TODO
Wood Roughness: TODO

Plank Width: TODO
Plank Height: TODO
Row Offset: TODO
Random Offset: TODO
Round Corners: TODO
Plank Profile: TODO
Border Damage: TODO
Tilt: TODO
Wood Texture: TODO

Mortar: TODO
Mortar Color: TODO

Nails: TODO
Nails Color: TODO
Nails Ammount: TODO
Nails Seed: TODO

Scale: TODO
Seed: TODO
Displacement: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping


Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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