With Sanctus Library Baking not only you can bake all the procedural materials, but you can also bake any node output you want.

Baking Ambient Occlusion

Baking a vertex paint mask

Baking parts of procedural textures

Baking attributes from Geometry Nodes

You can basically bake any node output you want as long as you have an object selected and UV unwrapped and keep it as a texture to improve speed or export it to other software.


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