Technical Details

Render Engines Compatibility: Cycles, Eevee (using bump instead of Displacement)
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)

Parameters

TILES
Tiles / Poured: Switch between poured and tiles terrazzo
Tile Size: The size of the tiles in proportion to the overall scale
Tilt: Tilts the tiles
Grime: Adds grime to the roughness

COLOR
Color Palettes: Switch between the 11 different styles of terrazzo
Saturation: Color saturation
Brightness: Color brightness
Roughness: Material Roughness

MORTAR
Mortar Color: Mortar Color
Mortar Size: Mortar Size
Mortar Height: The height of the mortar compared to the height of the tiles

OTHERS
Scale: Overall scale
Seed: Gives different results using the same parameters
Displacement: Displacement multiplier
Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Add Normal (Only visible in the Shader Editor): You can plug a normal map directly to add it to the material normals More info
Normal Str: Controls the strength of the normal map plugged on the Add Normal socket.

User’s Gallery


Render by Sanctus

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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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