Technical Details

Render Engines Compatibility: Cycles, Eevee (using bump instead of Displacement)
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)


Tiles / Poured: Switch between poured and tiles terrazzo
Tile Size: The size of the tiles in proportion to the overall scale
Tilt: Tilts the tiles
Grime: Adds grime to the roughness

Color Palettes: Switch between the 11 different styles of terrazzo
Saturation: Color saturation
Brightness: Color brightness
Roughness: Material Roughness

Mortar Color: Mortar Color
Mortar Size: Mortar Size
Mortar Height: The height of the mortar compared to the height of the tiles

Scale: Overall scale
Seed: Gives different results using the same parameters
Displacement: Displacement multiplier
Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Add Normal (Only visible in the Shader Editor): You can plug a normal map directly to add it to the material normals More info
Normal Str: Controls the strength of the normal map plugged on the Add Normal socket.

User’s Gallery

Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link:


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