Technical Details
Render Engines Compatibility: Cycles, Eevee (using bump instead of Displacement)
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
▼ TILES
Tiles / Poured: Switch between poured and tiles terrazzo
Tile Size: The size of the tiles in proportion to the overall scale
Tilt: Tilts the tiles
Grime: Adds grime to the roughness
▼ COLOR
Color Palettes: Switch between the 11 different styles of terrazzo
Saturation: Color saturation
Brightness: Color brightness
Roughness: Material Roughness
▼ MORTAR
Mortar Color: Mortar Color
Mortar Size: Mortar Size
Mortar Height: The height of the mortar compared to the height of the tiles
▼ OTHERS
Scale: Overall scale
Seed: Gives different results using the same parameters
Displacement: Displacement multiplier
Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Add Normal (Only visible in the Shader Editor): You can plug a normal map directly to add it to the material normals More info
Normal Str: Controls the strength of the normal map plugged on the Add Normal socket.
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