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Technical Details
Render Engines Compatibility: Eevee, Cycles
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: No (An emission bake output will be added in the next update)
Description
The material comes with an image texture as an example, you can change the image in the shader editor inside the marked node group:
You can add a mapping node inside the node group to adjust the image if you need:
Parameters
▼ TEXTURE
H Resolution: Horizontal resolution (amount of cells)
V Resolution: Vertical resolution (amount of cells)
Scale Multiplier: Multiplies the resolution
Corners Roundness: The scale of the dark corners (0 will remove them completely)
▼ FLICKERING (Animation)
Activate: The screen flickers
Animation: Keyframe this value to animate the flickering
Flicker Speed: The speed of the flickering
Min Brightness: Minimum brightness for the flickering
Max Brightness: Maximum brightness for the flickering
▼ OTHERS
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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