Adds a procedural Potion to the scene
-Click the Add Asset button to import the asset to the scene
-By default the object has materials that can be controlled from the asset parameters in the addon panel.
For the liquid there is a value that is not possible to adjust from the parameters, it is the Absorption Density, you can change it by selecting the object once you placed it and going to the shading tab:
The default glass that comes with the asset has the light that goes through a bit high (will be adjusted in the next update) But you can also change that by switching to the “arch_glass_01” material and adjusting the parameter “Light Through” to 1. You can also adjust the glass roughness there and some other parameters.
If you want to have multiple copies of the asset you can add more or duplicate the first added object. The parameters will affect only the selected copy.
The shape of the Bottle is controlled by a curve, In this particular case since Blender won’t let the curves to be exposed, it has to be edited in the Geometry Nodes tab with the object selected:
The issue with not being able to expose the curves is that all the added copies shape will also be affected at the same time. To be able to change the shape for only the selected objet you can create a Single User Copy of the Geometry Nodes modifier
Sides: How many sides the container has.
Radius: The radius of the container
Thickness: How thick the container border is
Height: Container Height
Liquid Amount: The amount of Liquid
Liquid Color: Color of the Liquid
Scale: Overall object scale multiplier
Cork: Adds/Removes the cork
Cork Min Radius: Cork Bottom radius
Cork Max Radius: Cork Top radius