Technical Details
Render Engines Compatibility: eevee/cycles (cycles recommended)
Requires Displacement: Recommended
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes
How to bake materials


Base Color: Color
Roughness: Roughness
Fingerprints: Fingerprints intensity
Fingerprints Scale: Fingerprints texture Scale
Cracks: Cracks/Folds
Marks: Small Marks
Stripes: Stripe shaped marks
Deform: Adds ondulation to the surface with displacement
Dirt Particles: Adds small dirt particles
Scale: Overall scale
*Seed: *Seed
Displacement: Displacement Multiplier (Big surface details)
*Bump: *Bump Multiplier (Small surface details)

Replace Vector/Replace Coords. (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Users Gallery

Render by somegreybloke

Render by Sanctus


Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H


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