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Technical Details
Render Engines Compatibility: eevee/cycles (cycles recommended)
Requires Displacement: Recommended
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes
How to bake materials
Parameters
▼BASIC
Base Color: Color
Roughness: Roughness
▼FINGERPRINTS
Fingerprints: Fingerprints intensity
Fingerprints Scale: Fingerprints texture Scale
▼SURFACE DETAILS
Cracks: Cracks/Folds
Marks: Small Marks
Stripes: Stripe shaped marks
Deform: Adds ondulation to the surface with displacement
Dirt Particles: Adds small dirt particles
▼OTHERS
Scale: Overall scale
*Seed: *Seed
Displacement: Displacement Multiplier (Big surface details)
*Bump: *Bump Multiplier (Small surface details)
Replace Vector/Replace Coords. (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Users Gallery
Render by somegreybloke
Render by Sanctus
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