Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 3/3
Can be baked: Yes (How to bake materials)

Parameters

▼ SURFACE
Roughness: Roughness
Brightness: Color Brightness
Ambient Occlusion: Adds Ambient Occlusion
Bevel Radius: The radius of the bevel that affects the normals to get more rounded edges (0 to deactivate) (Cycles Only)
Bump: Bump Multiplier

▼ PIECES
Big Pieces: Amount of big pieces
Big Pieces Seed: Gives different results using the same parameters
Medium Pieces: Amount of mediumpieces
Medium Pieces Seed: Gives different results using the same parameters
Small Pieces: Amount of small pieces
Small Pieces Seed: Gives different results using the same parameters
Micro Pieces: Amount of micro pieces
Micro Pieces Seed: Gives different results using the same parameters
Cracks Amount: Amount of cracks
Cracks Seed: Gives different results using the same parameters

▼ SUBSURFACE
Subsurface Weight: Subsurface Weight
Subsurface Scale: Subsurface Scale

▼ TEXTURE
Aspect Ratio: Texture aspect ratio
Rotation: Texture Rotation
Overall Scale: Texture Scale
Overall Seed: Gives different results using the same parameters
Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

User’s Gallery

Render by Sanctus

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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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