Adds cell texture to the normal of the material

Parameters

Scale: Texture Scale
Rotation: Texture Rotation
Radius: Cones Radius
Bevel: Cones Bevel (truncate cones)
Smooth: Cones Smoothness
Separation X: Separation on X axis
Separation Y: Separation on Y axis
Bump: Bump Multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
More about stretched textures & mapping
Mask Input: An input where you can plug an image texture or procedural mask to replace the areas where the effect is applied
Replace Mask: 0= Original mask, 1= Replace the mask with the one plugged in the “Mask Input”

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Render by Sanctus

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