v3.1 – August 20, 2024

The Material Editor

Sanctus Library v3.1 brings an entire new addition to the Library, the Material Editor (Beta)
A completely new system to edit existing procedural and PBR materials or create new materials from scratch.
It works by adding smart layers with all sort of damages and details to new or existing materials. More info

There are currently 40 Material Editor assets. As usual, more will be added in future updates.
Expect improvements and changes since this is an early version.

New Material Editor Assets:

AO Mask – Masks
Cell Mask – Masks
Edge Mask – Masks
Generated Mask – Masks
Normal Mask – Masks
Peeling Mask – Masks
Proximity Mask – Masks
Splatter Mask – Masks

Blank Base – Shaders
Material Mixer – Shaders
Metal Base – Shaders
Stone Base – Shaders
Synthetic Base – Shaders

Cracks A – Smart Modules
Dirt AO – Smart Modules
Dirt Normal – Smart Modules
Dust AO – Smart Modules
Dust Normal – Smart Modules
Edge Wear – Smart Modules
Lichen A – Smart Modules
Lichen B – Smart Modules
Lichen C – Smart Modules
Moss AO – Smart Modules
Moss Normal – Smart Modules
Roughness Grunge A – Smart Modules
Rust AO – Smart Modules
Rust Metal – Smart Modules
Rust Normal A – Smart Modules
Rust Normal B – Smart Modules
Rust Peeling – Smart Modules
Scratches – Smart Modules
Splatter – Smart Modules
Spray Painted A – Smart Modules
Spray Painted B – Smart Modules

Cells Texture – Textures
Cones – Textures
Demispheres – Textures
Diamond – Textures
Wave Linear – Textures
Wave Sine – Textures

Materials

New:
Wood Inlay Tiles (1) – Buildings
Basic Stone (4) – Stones
Basic Worn Metal (4) – Metals
Rusty Metal AO (2) – Metals
Rusty Metal NORMAL (2) – Metals
Rust Peeling (2) – Metals
Water Mass – (9) – Water

Updated/Fixed:
-Smart Plastic Pro – optimized processing time

GN Assets

New:
Bugs – Nature
Screen it – Effects
Holo Tool – Effects
Stack Tool – Tools
Water Block – Nature

Modified/Fixed:

Moss Gen – Fixed a viewport / render density discrepancy. Changed default values. Improved performance
Snow Gen – Improved material / controls / performance
Array on Curve: Added endpoint removal parameters

Decal Tool

-You can now add local folders with your own collection of images as categories to use as Decals. The folders are defined in the addon preferences. More info
-Complete rework of the damage, discoloration and details of decals.
-Decals projection distance, offset and most parameters are now relative to the decal scale to automatically work on different target object scales without any need to adjust parameter values.
-Added a new button to toggle normal edit modifier on decals to get better results on sharp edges. More info
-Fixed the GUIDE when the decal is not applied (it was stretching before).

Addon

New:
-A new baking system was implemented and the decal baking was incorporated into a single more automated process. More Info

v3.0 – May 14, 2024

Materials

New:
Embroidery – Fabrics (1)
Neoprene – Fabrics (4)
Pavonazzetto Marble – Stones (4)
Generic Marble – Stones (4)
Car Metallic Paint – Synthetics (4)
Marble Tiles – Buildings (4)
Machined Metal – Metals (1)
Rail Metal – Metals (1)
Galvanized Metal – Metals (1)
Brick Wall – Buildings (4)

Updated/Fixed:
-Wood planks – Wood – Exposed Knots individual X, Y, Z scale to control aspect ratio.
-Disintegrate – effects – Added effect direction control.
-Asphalt – Improved line controls – added brightness control – Added road direction and mapping controls
-Ceramic Hex Tiles – Improved Roughness Map – Added Grime Parameter
-Sky Shader add rotation, fix parameters.
-Old Wood Planks – Buildings – Improved performance
-Surface – Buildings – Improved performance
-Alien Skin – Organic – Improved Subsurface and Performance
-Smart Metal Materials – Dents were not affected by the replace vector socket, now they do.
-Mixed Tri Hex Tiles 04 – Fixed metadata from No uv required to UV Required

GN Tools

Functionality:
Until now each Generator required the user to manually repeat several steps like going to the modifier to select a target object, add a curve and enter edit mode to select the curve drawing tool and memorize different steps for each asset. Now these steps are done automatically. To solve this, multiple ways to apply or use the generators where added. Assets will have one or more of these options available depending on their type.

-Add new: Adds the asset as a new object to the scene. (In most cases a stand alone object that won’t interact with any other object)
-Apply to Mesh: Applies the asset to the selected object. (for cases like converting an existing object to bricks, voxels or clouds)
-Apply to Curve: Applies the asset to the selected curve. (Can be used on an existing curve to convert it to barbed wire or a cable)
-Free Draw: Draws a curve with the asset. (adds a new curve with a generator and let’s you start drawing it, can be used with flowers, vines, cables, ropes)
-Draw on Surface: Draws a curve on a target objects surface, object gets parented to the target. (Ideal for moss, vines, grass, mushrooms and more)
-Place on Target: Place a generator on the surface of a target object and aligns it to the targeted face normals. The object is also parented to the target. (Useful for tools like the Polygonal Array, screws, nails, buttons, HUDs and many elements that can get attached to another object)

New Assets:
Polygonal Array – Tools
Array on Curve – Tools
Planks Flooring – Buildings
3D Label – Tools
Eyes – others
Snow Trail – Nature
Neon Sign – Buildings
Domino – Others

Modified/Fixed:
-Circular Array – Old circular array tool was removed and replaced with the new Polygonal Array
-Array Path – Completely reworked, added trim, offset position in curve, and other parameters – Renamed to Array on Curve
-Cable on surface – Ropes and Cables – Now support multiple objects (collection) as a target to align the end points of the cables to
-Turntables – Tools – Using Object and Generated Coordinates based materials no longer have their textures fixed in place while the object is animated
-Weld Me – Others – Material & geometry preview speed was significantly improved

Decal Tool

-Decals now support UV mirroring when working with Mirror Modifier and mirrored Decals also get baked
-Decals can now be repositioned (a more simple and accurate way to move them) with a new button “Reposition Decal”.
-Added offset from surface parameter.
-The parameter “Backface removed” is now active by default (works better in almost every case)
-Decal Tool is now available on Sanctus Library Lite 3.0 version with a limited amount of decals.

Addon

New:
-The UI for the assets parameters was improved to be easier to read

Updated/Fixed:
-Compatibility with Blender 4.1
-Custom Bake resolution now supports non-square ratio. When you select custom resolution you will be able to set a different value for W and H if needed.
-There are now no restrictions to the type of objects that we can apply materials to. Before it was restricted to mesh and curve, now you can use it on metaballs for example.
-If you start or load a new file without closing Blender your asset filters settings will not reset.
-Fixed an issue where Sanctus Library panel search result was empty after starting a new file in blender without restarting.
-Fixed an error that occurred when deleting bake results one by one, after the last item was deleted.
-Fixed an error when after applying an asset filter and loading or starting a new file without closing blender, the asset list was empty.
-Fixed an error when baking 2 nodes socket outputs with the same name. Now the duplicates will be automatically renamed with a suffix.

v2.9 – January 25, 2024

Materials

New:
-Anisotropic Brushed Metal – Metals (4)
-Flagstone Floor – Buildings (4)
-Polyethylene Foam – Synthetics (4)
-Glitter PVC Fabric – Fabrics – (4)
-Terrazzo – Buildings – (11)
-Snow v2 – Water – (1)
-Snow Stylized – Stylized – (2)
-Glass v3 (Fast caustics dispersion) – Glass – (4)
-Coated Glitter – Synthetics – (4)
-Sequin Fabric – Fabrics – (4)

Updated/fixed:
Asphalt – Fixed baking outputs, color was not connected correctly
Halftonizer – Fixed metadata, it was “ONLY EEVEE” but it works in eevee and cycles
Surface – Fixed normal bake output (normal bake was not being converted to tangent space)
Reworked Scratches Texture in all smart materials (Smart Metal v2, Smart Metal v3, Smart Plastic) I may keep working on them since it looks a bit too much scratches by default
Rusty Metals – Reworked roughness and no longer needs adjusting the aspect ratio with parameters
Painted Metal – no longer needs adjusting the aspect ratio with parameters

GN Tools

New:
-Rug Generator – Furniture
-Moss Generator – Nature
-Present Generator – Others
-Snow Generator – Nature
-Weld Tool – Others
-Weld Me – Others
-Stained Glass – Others
-Wire reveal – Effects
-Led Failing – Lights (new nodegroups for Lights with nodes)

Shader Tools

New:
-Scratches v2 Texture – textures
-Color variator – utils
-SL Weld Marks – Complements

Compositor Tools:
-Pivot Contrast – Color Correction

Decal tool:
-Decal Baking auto margin is now 1px by default (looks like the best result option so far). You can always uncheck it and use a different margin.

Baking tool:
Mix nodes in blender 4.0 have hidden output sockets that showed in the options when baking. This was fixed and now you will only see the correct number of outputs when baking mix nodes.

Addon

NEW:
-New panel in the compositor editor starting with 1 tool
-You can now set the size of the assets thumbnails in the addon preferences.
-Search system UI was reworked and is now more compact and simple to use.

v2.8 – October 28, 2023

Following the changes in Blender 4.0 this update has 2 branches, one is compatible with Blender 3.x and the other with blender 4.0+
this will be the last update for the 3.x compatible version of Blender and from now on only the new blender 4.0 compatible version will be updated.

Materials

New:
-Bubble Wrap (4) – Fabric ✓
-Opus Roman Tiles (4) – Buildings ✓
-Diamond Corner Tiles (4) – Buildings ✓
-Mixed Tri Hex Tiles (4) – Buildings ✓
-Star Diamond Tiles (4) – Buildings ✓
-Mixed Tiles (4) – Buildings ✓
-Thermal Blanket (4) – Fabric ✓
-Subway Tiles (4) – Buildings ✓
-Tech Grid (4) – Others ✓

Updated/fixed:
-The Materials Normal Bake output was baking in DirectX format instead of OpenGL (Blender Format), so it was fixed. ✓
-Sandpaper Material reworked to make it able to bake. ✓
-Parallax Materials: fixed the effect to work after rotating the object (old version parallax effect was getting broken when the object was rotated) ✓
-Smart Metal v2, Smart Metal v3, Smart Plastic: Added control to make AO only Local, This will change the way the AO mask (use in this materials to add dust) to react to close objects or only to it’s own. If an object with a smart material is close to the ground or other object it will acumulate dust on those areas, if switched to local, the dirt will only acumulate on it’s own occluded areas ✓
-Beach Sand – Added separate control for shells and snails height ✓
-Old Bronze, Old Copper, Old Gold, Old Metal and Old Steel materials border mask was reworked to add variation along edges and a Bevel Radius parameter was added to bevel sharp edge normals. ✓
-Smart Plastic edge mask reworked to look less homogeneous ✓
-Reworked sandpaper ✓
-Added Bevel control to Rubber ✓
-Hex tiles surface noise reduced ✓
-Parallax Sci Fi Panels FAN/LIGHT – The material was see through by mistake, I changed a few nodes to make it look the same but not see through.✓

GN Tools

Modified/Fixed:
-SL Dual Light 01 – Default color was not correct, so if you imported the asset it was correct, but if you applied the asset to an existing object the color was incorrect.✓
-SL Dual Light 01 and 02 – Added an option to hide the container object, in case you want to “Add” the asset to the scene instead of applying it to a specific object, and then move it arround as a light setup, once placed where you want you can hide the container.✓
-Lighting assets are now organized in collapsible menus for better control.✓
-Potions – The default light that goes through the glass was changed to 1x to have a more realistic result. Added a realize instances switch, you can activate and then apply the modifier to convert it to mesh.✓
-Book Shelf – added a switch to remove the books. Added a realize instances switch, you can activate and then apply the modifier to convert it to mesh.✓
-Cupcake – Added a realize instances switch, you can activate and then apply the modifier to convert it to mesh.✓

Shader Tools

New:
-Combine Normal Maps – Utils ✓
-Normal Str – Utils ✓
-Normal Map Rotation – Utils ✓
-Spherical to Vector – Utils ✓
-Vector to Spherical – Utils ✓
-Flip Normal Map – Utils ✓
-Diamond Tiles – Coordinates ✓
-Roman Tiles – Coordinates ✓
-Mixed Tri Hex – Coordinates ✓
-Star Diamond – Coordinates ✓
-Mixed Tiles – Coordinates ✓
-Decal Bake Combine (combine decal baked textures with a material baked textures to create a combined single material) – Utils ✓

Updated/Fixed:
Normal Bake – Utils – fixed to output OpenGL insted of DirectX normals.✓

Decal tool:
-The Decal Tool guide when you first place a decal now correcly matches the size and aspect ratio of the decal you are placing ✓
-While placing a new decal you can adjust the size with shift + mouse wheel (even if you can later resize the decal with parameters) ✓
-A text showing the commands that can be used while placing decals was added (place/resize/cancel placing) ✓
-A new Bump control based on the decal alpha and tearing was added to the decal parameters. ✓

Updated/fixed:
-Adding a custom decal now has the filter set to show images by default in the file browser (it was incorrectly filtering out images) ✓

Addon:

-New search system implemented to search by Name and Category of the current module (Materials/GNTools/Decals) – For now it only searches NAMES and CATEGORIES but I plan to add tags in the future.
-New filter added to the filter system (Material Requires UVs)
-Most GNTools now have their controls organized in Drop down menues to simplify them and make it easier to find and use.✓
-Baking results now have filters to organize by name or time. ✓
-Baking Queue has a new button to clean the queue. ✓
-Baking Queue items now have a toggle to hide them from baking in case you want to bake some of them with specific settings without the need to remove and add them again.
-Baking Was reworked and now supports baking objects with multiple materials.
-New option to select Displacement Method in the addon panel for materials that use displacement
-Added Material Slots and Link to the panel ✓
-Added options to hide/show Filters and Material Slots in the panel.✓
-All materials now have a documentation link on the top left corner of the selected material thumbnail leading to a specific page with render gallery, parameters documentation and technical information (content is in progress and it’s scheduled to be complete by the end of november 2023).✓
-Completed documentation for all materials in the building category✓

v2.7 – August 20, 2023

Materials

New:
-Cork – Others – (1) – eevee & cycles
-Pottery – Others – (4) – eevee & cycles
Updated/fixed:
-Smart Plastic: Baking Outputs not connected in some cases resulting in empty bakes.
-Aging Tiles: Added offset parameter to control offset rows of tiles
-Aging Tiles 02: reworked preset
-Asphalt: Added double line option, reworked Asphalt 01, 02 and 03 presets.
-Roof Tiles: Reworked tile shape and all presets.
-sf2 panel: Reworked grid bump to look more realistic.
-Halftonizer: Fixed unconnected node causing wrong pattern angles

GN Tools

New:
-Cable on Surface 3 – Ropes & Cables
-Potions – Containers
-Lighting setups (experimental) – Lighting

Shader Tools
New: Vector Detect Node (if vector 1 is connected, use it, else use vector 2)

Decal tool

Updated/fixed:
-Fixed an issue where decals not visible through transparent materials.

Addon:

-400+ Materials parameters where reworked to match the new interface (Parameters grouped and collapsed on the addon panel)
-New Favorite system implemented to make most used materials more accessible and improve workflow
-New “My Favorites” folder category containing all favorite materials/assets for fast access.
-New Filter system implemented to help find your desired materials faster and improve workflow. You can now filter by Render Engine, Complexity and Using or not displacement.
-GN Tools now only show the button or buttons that work better for each tool (Add Asset / Apply Asset to Object)
-Material Parameters are now organized in collapsible group menus to simplify and help find the desired controls faster and more efficiently
-Decal Tool now displays the decal controls in the addon panel to give faster and simpler access to the controls.
-GN Tools now display the tool controls in the addon panel for faster and simpler access.
-Material baking was greatly improved:

  • New buttons to add baked textures to the shader editor for quick use
  • bulk save for every baked texture with naming variables
  • bakes are now displayed in collapsible menus by material and all are accessible to create new materials from the baked textures.

-Decal Baking was improved and now bakes the alpha channel to make the mixing with other materials, emission now supports HDR format to bake emissions out of the 0 to 1 value range (needs to be saved in HDR format like EXR).
-Properties: A new option to select the default baking save format was added.
-Properties: An export properties system was implemented to backup your settings (you can export a file with your current settings and favorites and import it back again whenever you want).
-Added discord and Patreon icons to the bottom of the addon panel.
-A new documentation button was added to the top left of the thumbnail to go directly to the documentation of the selected asset (Most GNTools already have documentation, Materials will start to have documentation progressively)
-Improved materials file sizes

v2.6 – June 30, 2023

Materials

New:
Smart Metal v3 (non-painted metal) – Metals – (4)
Smart Plastic – Synthetics – (4)
Polyethylene – Synthetics – (4)
Carrara Marble – stones – (1)
Sci-Fi Fabric v1 – fabrics – (4)
Plx Sci-Fi Panel v3 – buildings – (4)
Plx Sci-Fi Fan – buildings (4)
CRT Monitor – effects – (1)
Sand – others – (2)

Updated/fixed:
-Calacatta Marble: Added Subsurface Radius control ✓
-Guatemala Green Marble: Added Subsurface Radius and Roughness control ✓
-Marquina Black Marble: Removed Subsurface control that was not ment to be there and was also not connected and not affecting the material at all. ✓

GN Tools

New:
-Cable on Surface 02 – Ropes and Cables – (1)
-Bookshelf – Furniture – (1)
-Brick Transform – Effects – (1)
-Voxelize – Effects – (1)
-Cloud it – Effects – (1) (experimental – Cycles)

Updated/fixed:
Cable on Surface – Improved endpoints alignment to surface normal ✓
Array on Path – Adapted to new Geometry Nodes, works on curves with multiple separate segments, tilt affects the instances ✓

Decal tool:
-Fixed an OpenGL issue with Mac version of Blender.
-Decals will not affect the Ambient Occlusion making them work correctly with Smart Materials.
-An early beta feature for baking decals was added on the Shader Editor panel of Sanctus Library

Baking Tool
-Baked images can now be added to the shader editor as image texture nodes by pressing a button, also a button to add all baked results at once was added.
-New switch to change from Output to Decal baking was added
-On the Decal baking module you can bake all the decals of the selected object to a single texture that you can later mix with the base material manually. (Beta version will still be improved)

Asset Browser
-Due to recent changes in Blender nodes, Asset Browser version will be only compatible with Blender v3.5+
The addon version will still keep materials compatible with 3.0+ and Geometry Node assets and Decals with 3.5+

v2.5 – April 23, 2023

-Added a new module Decal Tool made with Geometry Nodes to add images as decals to your creations.
-Added 350 texture decals
-Added “Active Material Properties” on the Material Tab of Sanctus Library Panel showing the content of Blender’s material properties tab to access procedural parameters of the material in a faster and simpler way. (Some materials look a bit more confusing because they use multiple shader nodes but it will be cleaned up in future updates. A few materials using very specific functions like requiring to disconnect a node or add an image texture will still need to be accessed from the Shader Node Editor.
-New options to choose if you will be prompted when a material or asset is already present in the blend file where added to the preference options of the addon.

GN Tools

Array Path: Reworked with new nodes, works on multiple splines, aligns correctly curve twist.

v2.4 – March 19, 2023

Materials

New:
Filament print(4) – synthetics ✓
Old Cooper (4) – Metals ✓
Old Bronze (4) – Metals ✓
Old Steel (4) – Metals ✓
Old Gold (4) – Metals ✓
Old Metal (4) – Metals ✓
Wood Planks (4) – Wood ✓
Sidewalk (4) – Buildings ✓
Tint Dispersion Glass (8) – Glass ✓
Sandpaper (4) – Others ✓
Concrete (4) – Buildings ✓
Car Paint v3 (4) – synthetics ✓

Updated/fixed:
-Chocolate 3 bump was fixed ✓
-Old Wood planks 4 asset was missing ✓
-old “Concrete” material renamed to “Concrete bformed” (Board Formed)✓
-Smart Metal v2 – Added control to the bevel distance ✓
-Silver, Gold, Steel and Copper metals – fixed roughness output for baking (it was always baking 0 roughness because it was not connected)✓

GN Tools
Updated/fixed:
Cable on Surface fixed rotation of the endpoints.

v2.3 January 31, 2023

New:
Skin – experimental – (1) – ✓
Alien Skin – experimental – (4) – ✓
Icecream – Food – (4) – ✓
Duct Tape – Others – (4) – ✓
Nacre – Others – (4) – ✓
Anti Slip – Buildings – (4) – ✓
Polka Dots – Buildings – (4) – ✓
Plaster Wall – Buildings – (4) – ✓
Egg carton – Doodle – (1) – ✓
Iridescent – Others – (3) – ✓

Updated:
Iridescent was updated to match the thumbnail and renamed iridescent_01 (others category), 3 new presets were added.

v2.2 November 24, 2022

Materials

New:
Hammer Paint (3) – others ✓
Hammered Copper (1) – metals ✓
Modeling Clay (4) – Sinthetics ✓
Carbon Fiber (4) – Sinthetics ✓
Tangerine (1) – doodles ✓
Painted Metal (5) – metals ✓
Rusty Metal (4) – metals ✓
generic wood (4) – wood ✓

Updated:
Bronze (4) – Added roughness and seed control – ✓
Copper (4) – Added roughness and seed control – ✓
Gold (4) – Added roughness and seed control – ✓
Silver (4) – Added roughness and seed control – ✓
Steel (4) – Added roughness and seed control – ✓
Concrete Plates – Added bump and displacement control ✓
Anodized Aluminium (4) – reduced file size 40% ✓

GN Tools –

New:
Barbed wire – ropes and cables ✓
Twisted Cable – ropes and cables ✓
Cable on Surface – ropes and cables ✓
Turntable sine – tools ✓
Turntable linear – tools ✓
Wireframe – tools ✓

Changes:

Array on Path
Changed the way it works to make it more intuitive and user friendly. Before we had to assign the tool to the instance we wanted to follow a path, now you assign it to the curve you want to be followed by an object or collection of objects. This way you can duplicate the curve and move it to easily duplicate arrays still be able to change parameters individually.

v2.1 October 27, 2022

New features

-New Geometry Nodes Setups Module (Beta) (Requires Blender 3.2+)
-New icons on the GN Assets to identify is they should be used on Mesh or Curves
-Baking now has resolution presets
-A Samples Control was added to Baking (it was using render settings to define the samples before)
-A Margin Control was added to the Baking tool (if you leave it at auto it will use a 1/32 ratio)
-A new button linking to the User’s Guide was added to the addon panel
-Recommended render engine Warning: Now when you try to assign a Cycles material and you have EEVEE selected as your render engine you will receive a warning. Same if you want to assign an eevee material with Cycles as your render engine selected.
-New import material button to append materials to the blend file without assigning to any object.
-The main panel now has an option to switch between Materials and GN Assets
-New buttons to navigate to the previous and next material/asset was added to the main panel
-New icons on Materials from “Doodle” category to identify on what primitive they should be used

New Materials

Dirt (1) – experimental
Lava (1) – experimental
Planet 01 (1) – experimental
Concrete Plates (1) – Buildings
Rope (1) – Ropes and Cables
Wire Rope (1) – Ropes and Cables
Cable (3) – Ropes and Cables
Cord (2) – Ropes and Cables
Digital Disintegrate (1) – Effects
Smart Metal v2 (4) – Metals
Pumpkin (1) – Doodles

New Geometry Nodes Assets

Circular Array – Tools
Array Path – Tools
Cupcake – Food
Sofa – Furniture
Chains – Others

Fixes

-Image to Paint material – border was a bit off center, alpha mask now works as intended.
-Fix Smart Metal metallic mask (it was not metallic in some cases), controls were reorganized.
-Fix PU Leather roughness
-Leather had a node that is not compatible with Blender 3.0, now it’s compatible with all Blender 3.0+ versions –
-Baking is now also compatible with Blender 3.0 (it was already working on 3.1, 3.2 and 3.3)

Changes

Removed Fur material from experimental category

Known Issues

Geometry Nodes Assets don’t have UVs yet (coming in next update)

v2.00.2 – September 20, 2022

New features

-Materials N-Panel can be hidden from the addon preferences
-A floating menu can be used instead with a custom shortcut set in the addon preferences
-New Baking feature available directly from the Sanctus Library (BETA) – Shader Editor N-Panel
How to bake from Sanctus Library

New tools

Brick Coordinates – Completely reworked, a base nodegroup to create all sorts of tiles and bricks, it can be combined with tools like tile slicer and tile cracks.
sky_01 – World shader group node, plug it on the material output of a world shader.
normal_bake – converts bump output to normal map

New Materials

Led materials(5) – Emission – led_pulse, led_switch, led_hue_gradient, led_spectrum, led_failing (eevee / cycles) – works better with bloom on eevee
Velvet (4) – Fabrics – eevee/cycles
Stone Wall (4) – Buildings – cycles with displacement
Painted Concrete (1) – Buildings – cycles with displacement
Paint Strokes (1) – Toon – eevee
Image to Paint (1) – Others – eevee/cycles (converts photos to paintings)
Anodized Aluminium (4) – Metals – eevee/cycles
PU Leather (1) – Fabrics – eevee/cycles
Perforated (4) – Others – eevee/cycles

Fixes

-Stylized_Wood_Planks_01 Material had an incorrect material linked
-Tile Slicer Tool had an incorrect calculation that shifted slices to the same side instead of away from the center, added new inputs and outputs to work better with the tiles tools.
-Tile cracks added new inputs and outputs to work better with tiles tools
-Materials affected by Tile Slicer Tool error are also fixed (Desert Stone Tiles set of 4 materials)
-Cells Texture Tool: added a replace vector input and a random color per cell output
-Added baking outputs to every bake compatible material

v2.00.1 – August 21, 2022

New Materials:
Detailed Snow (1) – Water Category
Sponge (4) – Synthetics Category
Stylized Sand / underwater (4) – Stylized Category
Pottery Clay (4) – Others Category
Hamburger Meat (1) – Food Category
Meat Balls (1) – Food Category
Asphalt (4) – Buildings Category
Gems (5) – Stones Category
Desert Stone Tiles (4) – Buildings Category
Old Brick Wall (4) – Buildings Category
Concrete (4) – Buildings Category
Fur/Hair (2) – Experimental Category
Old Painted Planks (4) – Buildings Category

New Tools:
Fur/Hair Texture – Tools/Textures
tile cracks – Tools/Smart Masks
tile slicer – Tools/Smart Masks

Fixes/updates:
Granite Pink: text and coordinates fix
Stone Tiles (4): Added Scale control, great improvement on the way the heights mix to give a more intuitive control of ground/tiles/water.
Fake Caustics and Dispersion Glass: Added IOR control

v2.00.0 – July 21, 2022

New Shader Tools
Coordinates: Brick, Hex, Radial, Checkers, Random, Voxel
Patterns: Art Deco 01, Rings, Truchet 01, Truchet 02
Smart Masks: Edges Detect
Smart Modules: Edge Wear
Textures: Cables, Caustics, Cells, Cloud, Cracks, Dents, Marks, Scratches, Voxel Noise
Utils: RGB to CMYK, Combine CMYK

New Materials
Architectural Glass (9) – Cycles recommended, on eevee the color/tint is not projected
Glass with fake refraction and caustics – Cycles recommended
Hex Tiles (4) – Cycles Displacement
Car Paint 2 (4) – Cycles / eevee
eevee thin glass – eevee only
eevee solid glass – eevee only

-Improved Asset Browser – Now has Categories & Thumbnails
-New icons to help identify a few things about materials

v1.00.7 – July 5, 2022

New Materials:
Aging Tiles (5) – Cycles + Displacement Only
Roof Tiles (4) – Cycles + Displacement Only
Stone Floor (4) – Cycles + Displacement Recommended
Stylized Planks (4) – Cycles + Displacement Recommended
Damaged Cardboard – Cycles + Displacement Recommended

Fixes:
Smart Metal – Fixed dents to reveal the metal underneath the paint

v1.00.6 – June 7, 2022

New Materials:
Car Paint (4) – eevee/cycles
Marble (4): Calacatta, Marquina Black, Travertine, Guatemala Green – eevee and cycles
Stone (4) – eevee/cycles

*Added Asset Browser edition of Sanctus Library, you can download the file on the store where you bought the addon.
How to install the Asset Library version:

v1.00.5 – May 4, 2022

Fixes:
Chainmail – Fixed specular mask (there was a mask making the metal look less real and opaque)

New Materials:
TR4 Resin (4) – Cycles Recommended
Plastic (4)
Cardboard (4)
Foam (4) – Cycles Only

v1.00.4 – April 5, 2022

-New Materials:
Sci-Fi Panels 01 (4)
Sci-Fi Panels 02 (4)
Rubber (4)

-Compatibility with Blender 3.1
-New documentation button on the addon panel

v1.00.3 – March 7, 2022

All materials – Height, tilt and bump limits increased to adapt to a wide range of object scales
Baking: Easy to bake outputs added on almost every material to make baking of procedural textures simple for those who need it.
Reduced the weight of blend files and thumbnail images leading to a significantly smaller addon file size (close to 50% of the original size).
Chocolates – Added 2 nut shapes, Chocolate Coated Nuts control (how many nuts are still covered with chocolate and how many are exposed)
Expanded polystyrene – Reworked surface too look more accurate.
Gold, Bronze, Copper, Silver, Iron – Fixed the scale control on some textures that was not working and Added Bump Control.

New Materials:
Superhero Fabrics (4) – Soap Bubble – Ice (4)

Smart Masks (Beta):
Cracks, Clouds, Edges

Smart Modules (Beta):
Edge Wear

v1.00.1 – February 8, 2022

New Materials:
Chainmail (4)
Herringbone Wood Floor (4)
Chocolate (4)

v1.00.0 – February 4, 2022

First version released with 88 materials

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Sanctus wrote: Feb 2, 2023

Hey Aleksander, here I can't reply to you directly so it's not a good channel to discuss. Join the discord or contact me on twitter. Ofcourse you don't have to pay again, your orders in Blender market menu should contain Sanctus Library


Aleksandar karic wrote: Feb 2, 2023

Maby I'm not paying attention. but... how to up-date to latest version I don't see any link, I Know that you need to download latest version, deinstall and install again but in blender market I don't see way to download latest without to pay again. Pls help