Technical Details
Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)
Parameters
▼ UNDERWATER
Underwater Switch: TODO
Underwater Color: TODO
Caustics: TODO
animate caustics: TODO
▼ GROUND
Sand Color: TODO
Ground Distortion: TODO
Ground Offset: TODO
Ground Height: TODO
Ground Lines: TODO
▼ ELEMENTS
Stones amount: TODO
Shells Color 1: TODO
Shells Color 2: TODO
Snails Color 1: TODO
Snails Color 2: TODO
Star Color 1: TODO
Star Color 2: TODO
elements height: TODO
▼ OTHERS
Scale: TODO
seed: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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