Technical Details

Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)

Parameters

UNDERWATER
Underwater Switch: TODO
Underwater Color: TODO
Caustics: TODO
animate caustics: TODO

GROUND
Sand Color: TODO
Ground Distortion: TODO
Ground Offset: TODO
Ground Height: TODO
Ground Lines: TODO

ELEMENTS
Stones amount: TODO
Shells Color 1: TODO
Shells Color 2: TODO
Snails Color 1: TODO
Snails Color 2: TODO
Star Color 1: TODO
Star Color 2: TODO
elements height: TODO

OTHERS
Scale: TODO
seed: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.

This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

Gallery

Render by Sanctus

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Do you want to be featured in the user’s gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H

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