Technical Details
Render Engines Compatibility: Cycles
Requires Displacement: Yes (working with Displacement)
Requires UVs: Yes
Processing/Complexity: 3/3
Can be baked: Yes (How to bake materials)
Parameters
▼WOOD
Saturation: Wood color saturation
Value: Wood color value
Color variation: Variates the color between tiles
Roughness: Wood roughness
▼TILES
Pattern: Patterns with different length of tiles (2,3,4 and 5)
Gap: Controls the gap between tiles
Tilt Intensity: Intensity of tilt for affected tiles
Tilted Tiles: How many tiles are tilted (0 none, 1 all of them)
Damaged Borders: Adds damage to the tiles borders
Wood Seed: A seed for the wood (Different results with the same parameters)
▼KNOTS
Knots: Knots center color
Knots Intensity: Makes the center of the knots darker
Knots Amount: The amount of knots
Knots Seed: A seed specific to the knots (Different results with the same parameters)
▼OTHERS
Displacement: Multiplier for the displacement (tiles shape)
Bump: Multiplier for the bump (small details in the wood)
Scale: overall material scale
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping
Gallery
Render by Sanctus
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